M3 Twilight Calling 
pnp conversion by thegeorge
Requirements: NWN1.68+HotU+SoU+hakpack

"Through seven gates lie seven realms.  
  In seven realms stand seven guardians.
  With seven guardians lie seven symbols.
  From seven symbols comes one key."

This is a classic pnp conversion of an old TSR module of the same name.  It is best suited for a DMed party of 4 to 6 pcs in the 30 to 35 level range, but can be played singleplayer (since respawning is allowed).  The DMFI tools are included, and although a DM is not required one could go a long way towards dialog and combat balance.  DM-only notes are also generated during the course of play.  If you start below 30th level, there is a 'level up' method.


INSTALL:

	twilightcalling.hak goes into your Neverwinternights/hak directory
	TwilightCalling.mod goes into your Neverwinternights/modules directory
	...and this readme goes anywhere you wish.


I can be emailed at: thegeorge2@yahoo.com
For comments/votes, this is the vault download page: http://nwvault.ign.com/View.php?view=Modules.Detail&id=3827

Respawning: the standard respawn penalties apply.  There is a 1-in-4 chance when you respawn that
a full rest effect will be applied to you.


hakpack credits:
my taxidermy, crystal plants, birds; Chandigar's RL estate, gothic garden, and interior; DOA baseitem models; David Chevalier's book icons; Slail_Silverblade's bowstrings; Pasilli's elven interior; ath's geysers; Little Baron's lava; Lief's fog; Knat's red sky; gnomad's taxidermy; digitalknightmare's roundtable; Mr._X's megaliths; blue transparent menus; Wayland's hills; Adam Miller's water placeable; Coulisfu's water bridge; dla's glasscase & treant; Zan Rebu's stage; Gaia_Werewolf's floating roads; Hydromancerx's fowls, crab, and ambient wildlife; dk's fist statue; Gribo's stonebridge; cbourke's castle walls; Zonker's rideable horses; Ghostfactory's carriage; Sinme's Tarrasque; Baronrage's Jungle; DLA forest canopies; Jade & Stone Monkey's dragon eggs; hydromancerx's kingcobra; CODI's revised Daggerdale swamp; MGSkagg's pyramid; Schazzwozzer's scarecrow; Ashtare's frozen castle; Ixion's Coast; Veldin's desertdunes; bloodmonkey's mountains; 
Kinarr Greycloak's animal masks; bloodmonkey's rocky mountains; Shambhala's centaur; and Lathspell's snake staff.




Version History

2/11/2007 - added a walkthrough; 
10/22/2006 - 4th update: a number of minor tweaks thanks to feedback from QSW; also a 1.68patch
                       update so cloaks are now dyable
7/20/2006 - 3rd update: related to the 1.67patch
6/29/2005 - 2nd update:  converted creatures to 3E, losing some faithfulness but creating appropriate NWN challenge level; added DLA's heavy weapon alternate combat animations.
2/28/2005 - 1st update; added RL gothic interior tileset; added alternate White shore travel method; added handful of tiny extras.